top of page

Spending Spark

Gaming website

Pending Spark is building a new gaming website that serves as a central place to manage gaming subscriptions.

Client: 

Pending Spark

Role: 

UX Designer

Project length:

2 weeks

Brief:

Designed a gaming website to help understand what lives inside the ever-growing list of video game subscription services.

Overview

I collaborated with a group of friends to create a gaming platform that serves as a central place to manage game subscriptions. While there are other competitors offering the same concept, we still see an opportunity and potential for us to deliver a smoother user experience.

 

My role for the project was as a UX designer. The project had a quick deadline, but I was still able to conduct research, brainstorm, and create the first round of the design.

​Challenge

Xbox, Playstation, iOS, Android, etc are providing subscription services to give users access to hundreds of games for a low monthly fee. The challenge faced by gamers is the same one faced by video streaming users; there is a ton of content and it’s impossible to know what you already pay for and how to get the content you really want to engage in.

 

We need to get started with a unique visual design, targeted towards gamers that serves as a jumping off point for continual feature additions.

Process

The first phase of the project is mostly about surfacing the existing data we have collected as fast as possible and is the first release in a long series of feature additions every couple months.

 

The first phase does not have a user sign-in to follow/associate games, but we will move there shortly. Below are what we see as enough to get the first website out the door.

  1. Users know the newest/latest games added to all gaming subscription services. (Apple Arcade, Android Play Pass, Xbox game pass, PS Now are the target for MVP)

  2. Users know the newest/latest games added to subscriptions they pay for.

  3. Users can easily know what games they COULD play with the current subscriptions that they already paid for.

  4. Users can check if they can play a specific game with their current subscription

  5. Users identify the easiest and cheapest way to play a specific game they find.

User’s stories
  1. Responsive and mobile-friendly website

  2. Users don't need to sign up to use our services.

  3. Standard ad spaces that are minimally intrusive to the experience

  4. Being creative and fun.

Basic Requirements
  1. Across pages, there are shared components as well as different types of content that will be common between pages.

  2. Each page should have a consistent header and footer with navigational elements.

Shared Page Functionality
Wiframe1.png
Low fidelity wireframe
Home.png
Home page (1st iteration)
Wiframe3.png
Low fidelity wireframe
Game_Page.png
Game page (1st iteration)
Search-1.png
Search page (1st iteration)
Mobile version 1.png
Mobile version (1st iteration)
Mobile version 1.png
Mobile version (1st iteration)
Mobile version 1.png
Mobile version (1st iteration)
Mobile version 1.png
Mobile version (1st iteration)
Mobile version 1.png
Mobile version (1st iteration)
Mobile version 6.png
Mobile version - Search (1st iteration)

Future Releases

  1. We want to provide pricing information as well for all games, not just subscription games. So user could always find the best deal for any games they want to play on any platform.

  2. We want to provide users a way to follow a game, get news, reviews, pricing updates, cheat codes, social media contents, etc. around that game

  3. Users can create accounts in our systems and start building their gaming library and gaming experiences with us.

Lessons learned

 I love being challenged and really appreciate the opportunity my team gives me.

I have learned to adapt to different working styles (with developers and marketing teams). Also, getting involved in the first place to talk about ideas, potential markets… really pushed me out of my comfort zone.

bottom of page